ps4gta5作弊码刷钱:帮忙翻译一下暗黑合成公式

来源:百度文库 编辑:查人人中国名人网 时间:2024/04/29 23:18:42
新增的 cube 合成公式说明:

1、任意物品加一个鉴定卷轴 = 该物品的 unique 形态,如:
任意一把 colossus blade + 一个鉴定卷轴 = unique grandfather

2、任意物品加一个回城卷轴 = 该物品的 set 形态,如:
任意一个 amulet + 一个回城卷轴 = set tal rasha amulet (当然也可能出现其他的 set amulet)

3、任意一个单独的 weapon、armor、ring、amulet、jewel 直接合成可以得到一个随机属性的该物品的 Rare 版本。
任意一个单独的 charm 直接合成可以得到一个随机属性的 magic charm。

4、任意物品加一瓶生命恢复药水 = 保留原全部属性的该物品的升级形态,升级次序为 normal -> exceptional -> elite ->再返回 exceptional ,如:
任意一把 Ancient Sword + 一瓶生命恢复药水 = 一把相同属性的 Mythical Sword
或者 unique lance (spire of honor) + 一瓶生命恢复药水 = unique war pike 版本的 spire of honor

5、任意物品加一瓶魔法恢复药水 = 保留原全部属性的该物品的 ethereal 形态,如:
任意一把普通的 war pike + 一瓶魔法恢复药水 = ethereal war pike
或者 unique titan + 一瓶魔法恢复药水 = ethereal titan

6、任意没打孔的 weapon 或者 armor + 一瓶解毒药水 = 在这个物品上打一个孔
任意没打孔的 weapon 或者 armor + 两瓶解毒药水 = 在这个物品上打两个孔
任意没打孔的 weapon 或者 armor + 三瓶解毒药水 = 在这个物品上打三个孔
任意已打孔的 weapon 或者 armor + 一瓶解毒药水 = 在这个物品上打四个孔
任意已打孔的 weapon 或者 armor + 两瓶解毒药水 = 在这个物品上打五个孔
任意已打孔的 weapon 或者 armor + 三瓶解毒药水 = 在这个物品上打六个孔

也就是说,如果要给没打孔的一件物品打六个孔,需要经过两次合成,第一次,这个物品加
1 - 3 瓶解毒药水先任意打上 1 - 3 个孔,第二次用打完孔的该物品加三瓶解毒药水就能
打上六个孔

magic 物品最多只能打 2 个孔,unique、set、rare 都只能打一个

7、任意物品 + 一瓶解毒药水 + 一个回城卷轴 = 该物品的 normal 形态, 如:
一件 magic archon plate + 一瓶解毒药水 + 一个回城卷轴 = 一件白色的普通 archon plate

8、任意一个 ring + 任意一个 amulet = 一个售价为 2500000 的 ear (可以换钱)

9、一个回城卷轴 + 一个鉴定卷轴 = wirt's leg (开启奶牛关所需物品)

10、任意一个 small charm + 一瓶体力药水 = 带 +461% 经验值属性的 small charm (辅助快速升级,可以合成多个)

11、任意一件武器 + 一瓶体力药水 = 带 cruel 属性 (200%ed - 300%ed) 的 rare 版本的该类型武器

12、任意一个 jewel + 一瓶体力药水 = 带 ruby 前缀 (30%ed - 40%ed) 的随机 magic jewel

13、任意一个 grand charm + 第三级别以上的宝石 = 加一人物技能的

每种宝石对应一个人物角色类型,用不同种的第三级别以上的宝石就能合成不同人物角色的技能 gc:
amethyst 对应 asn 的技能
topaz 对应 ama 的技能
sapphire 对应 barb 的技能
emerald 对应 nec 的技能
diamond 对应 pal 的技能
ruby 对应 sorc 的技能
翻译成中文!!!!晕

1st, the free goods add appraisal reel = this goods the unique shape, for example: Wilfully colossus blade + appraisal reel = unique grandfather 2nd, the free goods add to return to city reel = this goods the set shape, for example: Wilfully amulet + returns to city reel = set tal rasha amulet (certainly also possibly to appear other set amulet) 3rd, wilfully independent weapon, armor, ring, amulet, the jewel direct synthesis may obtain stochastic attribute this goods the Rare edition. Wilfully an independent charm direct synthesis may obtain stochastic attribute magic charm. 4th, the free goods add bottle of lives to restore the liquid medicines = to retain the original complete attribute this goods the promotion shape, the promotion order are normal - exceptional - elite - return to exceptional again, for example: Wilfully Ancient Sword + bottle of lives restore liquid medicines = same attribute Mythical Sword or unique lance (spire of honor) + bottle of lives restore liquid medicines = unique war pike edition spire of honor 5th, the free goods add bottle of black magics to restore the liquid medicines = to retain the original complete attribute this goods the ethereal shape, for example: Wilfully ordinary war pike + bottle of black magics restore liquid medicines = ethereal war pike or unique titan + bottle of black magics restore liquid medicines = ethereal titan 6th, has not wilfully drilled a hole weapon or armor + bottle of disintoxicating liquid medicines = hit weapon or the armor + two bottles of disintoxicating liquid medicines on this goods which a hole has not wilfully drilled a hole = on this goods hit weapon or the armor + three bottles of disintoxicating liquid medicines which two holes has not wilfully drilled a hole = on this goods hit three holes wilfully already weapon or armor + bottle of disintoxicating liquid medicines which drills a hole = on this goods hit four holes wilfully already weapon or the armor + two bottles of disintoxicating liquid medicines which drills a hole = on this goods hit five holes wilfully already weapon or armor which drills a hole + Three bottles of disintoxicating liquid medicines = hit six holes on this goods In other words, if must give goods which has not drilled a hole to hit six holes, needs to pass through two times of syntheses, first, this goods add 1 - 3 bottles of disintoxicating liquid medicines first wilfully to get 1 - 3 holes, second time with hits the hole this goods to add three bottles of disintoxicating liquid medicines to be able to get six holes The magic goods are most only can hit 2 holes, unique, set, rare all only can hit 7th, free goods + bottle of disintoxicating liquid medicines + returns to city reel = this goods the normal shape, for example: Magic archon plate + bottle of disintoxicating liquid medicines + returns to a city reel = white ordinary archon plate 8th, wilfully ring + wilfully a amulet = selling price is 2.5 million ear (may change money) 9th, returns to city reel + appraisal reel = wirt's leg (to open cow to close needs goods) 10th, wilfully small charm + bottle of physical strengths liquid medicines = belt +461% empirical value attribute small charm (assistance fast promotion, may synthesize many) 11th, wilfully weapon + bottle of physical strengths liquid medicines = bring the cruel attribute (200%ed - 300%ed) rare edition this type weapon 12th, wilfully jewel + bottle of physical strengths liquid medicines = bring the ruby prefix (30%ed - 40%ed) stochastic magic jewel 13th, wilfully grand above the charm + third rank gem = adds a character skill Each kind of gem corresponds a person role type, can synthesize the different character role with not the homogeneous third rank above gem skill gc: Amethyst corresponds asn skill topaz to correspond ama skill sapphire to correspond barb skill emerald to correspond nec skill diamond to correspond pal skill ruby to correspond sorc the skill

天哪...